||a global tournament in which sport is conducted within the medium of cyberspace, also known as e-sports.
||a rapidly growing international olympics in which nearly one million players complete against one another for the title of world champion in separate events.
||a gaming industry conference drawing industry leaders and technology experts as speakers and
attendees to share ideas about the present and future of e-sports and their cultural relevance to society.
||a worldwide youth festival inaugurated in 2000 and held annually.
||the only single e-sports event organizing competition from six continents.
||the largest cyber-gaming event serving what is becoming the largest sports market in the world.